![]() ![]() Then you switch to Urshak and kite enemies around until your cooldowns are back up, then repeat the process. Combat basically works like this: you freeze the enemies with the Devourer using Frost Chain, then you spam all of Evia's spells at an enemy. For some of the faster attacking enemies it's the only way to avoid being hit. You can actually run circles around most enemies and not get hit by their melee attack. If an enemy starts up a melee attack and you move away from where they swing, it won't hit. Something else I noticed is that melee attacks do not "track" you. This spell will make you much, much more durable on extreme. Which you'll need to do because the zombie is slow and is likely to get hit if you don't switch to a faster puppet quickly. It has a low cooldown (10 seconds) and does not have a cast animation, so you can switch to the zombie, turn it on, and then switch very quickly. This skill is absolutely essential for extreme. ![]() So if an attack hits you when you have 5 stacks, it will be reduced by 100% and a few stacks will fall off. This skill gives you 3-5 stacks of bone armor (going up by one stack per level) and each stack reduces an attack that hits you by 20%. Another thing you'll be spamming is the Ironclad Zombie's bone armor. This helps you kite enemies, and boy will you be doing a lot of kiting. The first is that when you lock onto an enemy, you can move in a direction when you fire a ranged attack to reduce the animation quite a bit. There are some mechanics that didn't matter on easy that will matter now. You'll be spending 20 hours or so running in circles around enemies shooting them with your basic attack while you wait for your cooldowns so you can cycle through your spells again. Melee is basically completely useless aside from the Devourer and every puppet you have will die in a few hits, melee or not. Enemies have higher defense and are much more likely to block or dodge attacks. Everything has a shit ton of health and you don't do much damage at all. I'm gonna be real with you: this difficulty is some tedious, boring, pointless bullshit. You can edit your Heroes' ability decks and equipment rosters at any time outside of combat.For this playthrough you have to play on extreme difficulty. RPG-STYLE LOOTINGįind powerful artifacts, gain new skills from cards, learn cross-character abilities, and discover consumable items throughout your journeys. Triple-supports? All ranged Abilities? Damage-over-time heavy? Anything goes! Find the play style that works for you. Each has a unique starting deck of Ability cards that fits one of 6 classes. ![]() Play with many unique heroes with varying mechanics and themes to keep you brainstorming new combinations. Swap heroes in battle, allowing the healthier heroes to step in front of the incoming damage and protect your more fragile party members. PARTY OF THREEĬontrol a party of three heroes on the battlefield, each with their own skills (and ultimate abilities), equipment, and upgrades. The innovative combat system is easy to learn while offering tremendous strategic depth. Strategize your attack on every turn, coordinating unique skills between all three heroes in your team. Forge a path wisely, the choices you make have a lasting impact on the rest of your run. The longer you stay in a Province, the harder the enemies get. Roam freely inside a vast, fully procedural 3D map, but keep an eye on the Threat meter. Form a party of three heroes and embark on a dangerous journey in order to defeat Akhan the Calamity, and save the world of Arzu from destruction. Merging the best of Roguelite and Deckbuilding, Arcanium is an epic, ambitious, open-world single-player strategy game. ![]()
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